![]() Add support for showing attached objects whilst in first person mode (Jordach).Add support for custom object crosshair image: object_crosshair.png (LoneWolfHT).Add inventory list styling: spacing, slot size, and noclip (v-rob).Darken tabheader background color (Kezi).Avoid drawing clipped out formspec elements (EvidenceB).Make dropdowns optionally return event based on index, not value (v-rob).Add set_focus to initially focus elements (v-rob).Add gradients and borders to FormSpec boxes (v-rob).Make bgcolor tint button background images (Hugues Ross).Add minimap and compass HUD elements (Pierre-Yves Rollo, Jean-Patrick Guerrero).Add 3d model formspec element (Jean-Patrick Guerrero, SmallJoker, Thomas-S).Add sound effect style option (Pierre-Yves Rollo).Improve layout of main menu 'local' tab (Paramat).Main menu: Add clear button and icon for search input (Andrey).Add open user data button to main menu (rubenwardy).ContentDB: Use icons for buttons (Zughy).ContentDB: Add overwrite dialog when content is already installed (rubenwardy).ContentDB: Add dependency resolution, update all, and download queues (rubenwardy).Allow configuring block disk and net compression.Change crosshair when pointing to objects ("X" shape by default) (LoneWolfHT).Disable object selectionboxes by default (LoneWolfHT).Semi-transparent background for nametags (Zughy, rubenwardy).Mapgen Flat: Add caverns, disabled by default (Paramat).Add 'ores' global mapgen flag (Paramat).Freely bindable mouse buttons (only via nf for now: KEY_LBUTTON, KEY_MBUTTON, KEY_RBUTTON) (ANAND, Markus Koch).Make 'place' and 'dig' keys freely configurable (only via nf for now: keymap_place and keymap_dig) (ANAND, Markus Koch).Run the executable found in the bin/ folder. Submit an issue for anything you’re missing, or get the source code and dig into it yourself.Įxtract the zip package somewhere. The engine is open source and transparently developed.You can find help with any problems on our forums or IRC channels.There are over 1,000 open source mods on our forums which are ready to be used, adapted or learned from.Publish your mods on the forums, and contribute to others’ mods. Use the same Lua API to make mods for any Minetest-based game.No need to worry about tricky voxel rendering or networking instead, write scripts to add items and control game play. Create your own voxel game using our Lua API.Choose from many different fast map generators included in the engine, or install one as a mod.Not happy with the look of the textures? Change them!.Play by yourself, locally with your friends, or online with dozens of players on a server.You can mine 31,000 blocks down, or build 31,000 blocks up. Just download a game or connect to a server. You could survive in a harsh environment, build creatively, or fight other players. No one can ban you from every server at once, because servers are independent and there is no centralised "account" system.There is a lot of online servers out there, and a lot of them are with actual players online most of the time, so try them too.Examples - MineClone 2 or 5 is a games for "Minecraft" expirience, NodeCore is a very hardcore "feature exploration" game, Mesecons is a mod that adds "redstone"-like logistics, i3 is the best inventory mod out there etc.This game is basically an engine for "Games" and "Mods", standard game is bare bones and just boring, but there is 1500 or so mods already in built-in Content Downloader, try them out!.Game launches through exe file in "bin" folder on Windows, for Linux I recommend checking Flatpak/Your distro repositories first and for Android version use Play Market or F-Droid (Android port overall is kinda bad, better play on PCs if you can). ![]() This page seems to be unofficial (not sure) and has outdated version of the game, so I recommend going to the link in the bottom of description to check official webpage, source code, forums to ask questions etc.
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