Sure, today we have more in-depth storylines, sometimes written by film-writers. When I play it, I am reminded of how far gaming has come, and, to an extent, how far it has fallen. Indeed, it is why almost eighteen years after my father bought the game (‘for himself,’ I am told), I still find myself firing up the old Xbox if a friend or cousin is over at mine. Given that the game is from 2002, if you want to play with your friends, they have to be there physically in the same room as you with an extra controller wired in, but that’s part of the fun. You, along with three others – and however many bots (modelled after the cast of the story and other Bond films) – can engage in a variety of game modes in two-dozen or so different locations. Nightfire has a fantastic multiplayer element to it. Many also allow the player the choice as to whether to achieve objectives (which mainly involves killing everyone you come across while your character makes a quip) through stealth or by going all-guns-blazing.Īll this allows for a single-player experience which may be short (there are only a dozen or so, admittedly lengthy, missions) but which is never repetitive.īut the experience doesn’t end there. The player is also treated to missions which operate more as a rail-gun shooter, or the final mission in zero-G. Like them, it is a first-person shooter, though the gameplay is much more refined, and the graphics much more advanced than its predecessors (quite a feat considering Agent Under Fire was released mere months beforehand.)įurther, variety is provided by missions where you can control vehicles such as Bond’s Aston Martin, an attack plane, and a submarine. It was preceded by Agent Under Fire, The World is Not Enough and, most famously, 007 Goldeneye. Nightfire emerged in the early noughties and was the last in the line of what was probably the heyday of James Bond-themed shooters. The story has all the backdrops you would expect for a Bond adventure: Paris by night, a grand, snowy castle in the Austrian Alps, a tower block in downtown Tokyo, an evil lair on a hidden Pacific island, all topped off by a climactic final mission set on a space station orbiting the earth armed with nuclear missiles. Its voice acting can be a bit dodgy (they clearly couldn’t afford to get Pierce Brosnan to voice James Bond, and the stand-in can sound pretty ropey to my adult ears) and the story is a bit forgettable.īut, though its (admittedly short) story may not be as advanced or expansive as Grand Theft Auto V, Red Dead Redemption, The Last of Us, or other more recent best-sellers, it doesn’t matter. Sure, its graphics by today’s standards are a clunky and inelegant – even if, as a kid, I recall them being nigh on life-like. I would even go so far as to say that 007 Nightfire is one of the best games ever made – or, at least, it possesses all of the qualities that a truly stellar game should have. With ‘blockbuster’ video games punctuating the market every year or so, it may be unfashionable to announce that my favourite console game is almost as old as me. Roshan appeals to our nostalgia for offline multiplayer content while castigating the inadequacies of contemporary titles. Editor’s note: We are starting a new series – ‘Tutorial Level’ – on people’s favourite games! Even if it’s not the sort of game you’re used to playing, we hope you can appreciate the passion that goes into these articles.
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